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Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.
- John Carmack
#Back
#Design
#Game
#Important
#Kitchen
The cost of adding a feature isn't just the time it takes to code it. The cost also includes the addition of an obstacle to future expansion. The trick is to pick the features that don't fight each other.
- John Carmack
#Fight
#Future
#Just
#Pick
#Time
I don't think anyone is going to say great things about being a native developer on Android.
- John Carmack
#About
#Great Things
#Great
#Say
#Things
At its very core, virtual reality is about being freed from the limitations of actual reality. Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want, qualitatively changes the experience for the better. Experiencing mobile VR is like when you first tried a decent desktop VR experience.
- John Carmack
#Better
#Experience
#Jump
#Reality
#Want
Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later.
- John Carmack
#Anything
#Clever
#Law
#Nature
#Point
It's nice to have a game that sells a million copies.
- John Carmack
#Copies
#Game
#Million
#Nice
#Sells
It is a shame that homebrew development can't be officially sanctioned and supported, because it would be a wonderful platform for a modern generation of programmers to be able to get a real feel for low level design work, to be contrasted with the high level web and application work that so many entry level people start with.
- John Carmack
#Design
#Generation
#Real
#Start
#Work
One of the reasons microcomputers progressed so fast is people are willing to accept crashes. It's faster to build something and try it, even if it means you'll have to rebuild later... If you spent too much time building and massaging one vehicle, you don't learn anything.
- John Carmack
#Accept
#Building
#Fast
#People
#Time
Being able to work on a more constrained project now and then is rewarding in a lot of ways, and of the available small platforms, I think that the iOS platform is clearly the best.
- John Carmack
#Best
#More
#Now And Then
#Project
#Work
I've said before that I'm a remarkably unsentimental person.
- John Carmack
#Before
#Person
#Remarkably
#Said
Obviously, virtual reality is where I've placed my bet about the future and where the excitement is going. At this point, I could say it's almost a lock. It's going to be magical - it is magical - and great things are coming from that. Along the way, I was focused on the first-person shooters. I said we should go do something on mobile.
- John Carmack
#Future
#Go
#Great
#Reality
#Way
The core of what I do is solve problems, whether that's in graphic engine flow or rockets. I like working on things that are going to have an impact one way or the other.
- John Carmack
#Engine
#Flow
#Impact
#Problems
#Way
The speed of light sucks.
- John Carmack
#Light
#Speed
#Sucks
I'd rather have a search engine or a compiler on a deserted island than a game.
- John Carmack
#Game
#Island
#Search Engine
#Search
Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming.
- John Carmack
#Game
#Happy
#I Can
#Love
#Programming
A strong team can take any crazy vision and turn it into reality.
- John Carmack
#Crazy
#Reality
#Strong
#Turn
#Vision
Low-level programming is good for the programmer's soul.
- John Carmack
#Good
#Programmer
#Programming
#Soul
Rocket science has been mythologized all out of proportion to its true difficulty.
- John Carmack
#Difficulty
#Out
#Rocket
#Science
#True
I consider myself a remarkably unsentimental person. I don't look back on the good old days.
- John Carmack
#Back
#Good Old Days
#Good
#Look
#Myself
One of the things we joke about in the FPS development is it's so hard to get the player to actually bother to look at all the cool stuff you've been doing. You spend a lot of time making really cool things, and usually the player isn't looking where you want them to.
- John Carmack
#Cool
#Development
#Look
#Looking
#Time
Focus is a matter of deciding what things you're not going to do.
- John Carmack
#Deciding
#Focus
#Going
#Matter
#Things
Everybody's saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now.
- John Carmack
#End
#Hype
#Powerful
#Right
#Truth
#Wonderful
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better.
- John Carmack
#Eyes
#Hard Work
#Step
#Success
#Work
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