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Hidetaka Miyazaki
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#Tags
I personally want my games to be described as satisfying rather than difficult.
- Hidetaka Miyazaki
#Difficult
#Rather
#Satisfying
#Want
I don't think it'd be the right choice to continue indefinitely creating 'Souls' and 'Bloodborne' games.
- Hidetaka Miyazaki
#Choice
#Continue
#Creating
#Right
#Think
I think one of the studio's characteristics is to embrace wholeheartedly what we feel is interesting; what we perceive to be worthwhile, cool, or beautiful; and to place these ideals at the foundation of the games we make.
- Hidetaka Miyazaki
#Beautiful
#Cool
#Feel
#Foundation
#Place
I'm not very good at action games in general and find most action games to be hard.
- Hidetaka Miyazaki
#Action
#Find
#General
#Good
#Hard
To be honest, I'm really not interested on how I'm viewed as. The only thing I'm interested in is to keep creating something special. Whether that something is synonymous to me or not is really none of my concern.
- Hidetaka Miyazaki
#Me
#Not Interested
#Something Special
'Gears Of War' is one of my favourite games that I immersed myself in playing for long time, and Mr. Cliff Bleszinski is one of the greatest game creators that I respect.
- Hidetaka Miyazaki
#Game
#Myself
#Respect
#Time
#War
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
- Hidetaka Miyazaki
#Challenges
#Dark
#Game
#Learning
#Wanted
The main concept of 'Dark Souls III' is the first flame and its successors; the world has been in this cycle of reigniting the flame since the first game, but now it seems to be disappearing, almost dying. We're trying to draw out the aspects of this withering flame.
- Hidetaka Miyazaki
#Dark
#Flame
#Game
#Trying
#World
I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for players to enjoy it in ways that were not authored. I never want it to be where you have to follow the rules completely, where you have to do things exactly as the designers intended.
- Hidetaka Miyazaki
#Beautiful
#Follow
#Game
#I Am
#Rules
I believe it's important for us to have a diverse and free approach to making games in the way that we like.
- Hidetaka Miyazaki
#Believe
#Free
#I Believe
#Important
#Way
I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds.
- Hidetaka Miyazaki
#Death
#Overcoming
#Satisfaction
#Theme
Everybody knows what the core of 'Dark Souls' is - the dev team does, the fans do, the media does - and that will never change.
- Hidetaka Miyazaki
#Change
#Dark
#Fans
#Media
#Never
Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by their discoveries, as they moved along. I'd love to say that the nature of this incompleteness was completely deliberate, but it is both deliberate and by accident in different ways.
- Hidetaka Miyazaki
#Dark
#Game
#Love
#Nature
#Say
Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds.
- Hidetaka Miyazaki
#Accomplishment
#Odds
#Overcoming
#Sense
In order to produce the satisfaction of comprehension, there first needs to be the process of comprehension. Furthermore, the overarching idea at hand needs to be something that is actually comprehensible.
- Hidetaka Miyazaki
#Needs
#Order
#Process
#Satisfaction
'Sekiro: Shadows Die Twice''s story is one of fate and growth.
- Hidetaka Miyazaki
#Die
#Fate
#Growth
#Shadows
#Story
I don't claim to be a pro gamer in any shape or form.
- Hidetaka Miyazaki
#Any
#Claim
#Gamer
#Pro
#Shape
The intention behind the high difficulty of the games I direct is to evoke a feeling of joy and accomplishment in the player when they overcome these challenges.
- Hidetaka Miyazaki
#Accomplishment
#Challenges
#Feeling
#Joy
One of my favourite Japanese cartoons is 'Yasuragi no Yakata,' written by the famous Fujiko Fujio.
- Hidetaka Miyazaki
#Cartoons
#Famous
#Favourite
#Japanese
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
- Hidetaka Miyazaki
#Battle
#Dark
#Experience
#Me
#World
From the initial design stages of 'Sekiro: Shadows Die Twice,' we had the idea of the player being able to move dynamically through a detailed, multi-layered map. We found that a 'shinobi' type character was the key to achieving this in a way that was both realistic and cool.
- Hidetaka Miyazaki
#Character
#Cool
#Design
#Die
#Way
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls' and 'Dark Souls'' development for the past five years.
- Hidetaka Miyazaki
#Dark
#Development
#Past
#Sad
#True
Dont give up. Obstacles can be overcome through strategy and learning.
- Hidetaka Miyazaki
#Learning
#Obstacles
#Overcome
#Strategy
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